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000028_owner-lightwave@webcom.com_Fri Jun 2 13:51:06 1995.msg
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From: djmccoy@netcom.com (Daniel J. McCoy)
Message-Id: <199506022053.NAA09305@netcom22.netcom.com>
Subject: Re: Another wish (SMTP Id#: 25153) -Repl (fwd)
To: lightwave@webcom.com
Date: Fri, 2 Jun 1995 13:53:33 -0700 (PDT)
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From pdavies@magnet.com Fri Jun 2 07:36:20 1995
Date: Fri, 2 Jun 1995 10:31:54 -0400
Message-Id: <199506021431.KAA09956@lemur.magnet.com>
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To: djmccoy@netcom.com (Daniel J. McCoy)
From: pdavies@magnet.com (paul davies)
Subject: Re: Another wish (SMTP Id#: 25153) -Repl (fwd)
X-Mailer: <PC Eudora Version 1.4>
>> "Use shadow maps instead of raytraced shadows..."
>
>Yes, I do that. What I'm actually after is the effect of a true
>"softlight" for the wraparound of an object with diffuse light.
I'm sorry you lost me on that one. Could you please elaborate?
>That too. I know it's sometimes silly to try to get a 3D program
>to emulate real-world physics in light transmission, but as a
>"real-world" DP, I just love my softlights!
It's not silly if you want to have outstanding images and animations. People
often forget - myself included - that software is a tool and tools should
allow expression not dictate it.
>BTW, I thank both of you for your input, your
>contributions here have universally been well-thought-out and
>reasonable in tone. I like a high s/n ratio here myself.
Thanks for the compliment.
Paul Davies pdavies@magnet.com
Concept Artist-RPG/Action Games
Magnet Interactive Studios Inc.
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Daniel J. McCoy BIX: dmccoy
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com
--
djmccoy@netcom.com (Daniel J. McCoy) sent this message.
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